Contact: course@writinginteractive.com
Exclusively for Workshop Graduates: create and complete a larger game story over 8+ months, tackling long-term structure, complexity, and workflow.
£2000GBP (ex.tax) £1250 ex.tax (for signups to this initial cohort, this will be the same price as your first workshop)*
All-Star Class (graduate only)
Group Video Discussions covering wider-ranging project elements
Instructor Mentoring over 6 months+
Trailer, Store, and Game Page Workshops with industry specialists
LinkedIn-integrated Graduation Certificate (Advanced-Level)
+ More benefits to come as the advanced workshop evolves!
8 month+ exclusive workshop to develop, refine, and master the structure and workflow required for larger projects — teaming up with an all-star class of previous workshop graduates.
Building on the foundation of style and writing philosophy from your first workshop, this course aims to add quantity while elevating quality. All those ideas for expanded scope, larger amounts of text, images, and extra mechanics you've been yearning to achieve?
The timeframe is now half a year — flexible to your availability. There are still three blocks of presentations just like before, but with month+ breaks in between for you to continue work on this project alongside other commitments, supported by one-to-one instructor guidance and mentoring throughout.
This time, you'll share your progress with peers for in-depth review before each session, transforming feedback into group discussions that reflect on larger priorities beyond individual sections of text.
We'll tackle the challenges of releasing a game not only from a market perspective but a creative one: trailers, descriptions, and publicity all affect how players approach your game's story. Industry specialists will provide expert advice at key intervals to support your journey.
You've already challenged yourself to become a better writer. Now, elevate your craft further by creating a substantial, industry-ready game that showcases your full potential and equips you with the skills and self-knowledge to fulfil larger, complete projects in your future endeavours.
Availability: once every 1-2 years. The next cohort has one space remaining.
Current Flow and Dates:
- After signup, work on a series of 4 interactive exercises designed to plan (or re-plan) your project, scope, workflow, and hone exemplars of different kinds of nodes you plan to use
- Semester 1: Januay 12th, January 26th, February 9th, February 23rd
- Semester 2: April-June dates (TBA)
- Semester 3 - August-September dates (TBA)
Life will always get in the way, and many don't have experience planning their writing in this long-term sense. That's why our feedback workshops are divided into three blocks of sessions with significant gaps between. Enjoy flexible one-to-one mentoring and small group activities in-between, designed to fit your schedule and keep you motivated through life's inevitable challenges.
Whether you're expanding your workshop prototype or embarking on a new narrative adventure (subject to approval!), this workshop will support you through completion and refinement. Transform your plans into a substantial, player-ready game with structured guidance and support every step of the way.
Whether you're fresh from the first course or returning after a break, you'll find familiar comfort in our video workshop structure and one-to-one mentoring. The buddy system becomes extra important here, pairing you with a partner for specific exercises designed to strengthen your production workflow and boost confidence in tackling larger projects.
Gain crucial knowledge about game marketing, trailer creation, and effective pitching from visiting industry specialists. Learn how to present your narrative vision in a way that not only entices people to play your game but also primes them to fully appreciate and enjoy your unique storytelling experience from the moment they start.
To apply, please contact course@writinginteractive.com or via Discord message.