Imagine your name in the credits of a game you've written. Picture yourself doing what you love every day, weaving your passion into the fabric of your life.
Now open your eyes and ask yourself:
What's stopping you from turning a dream into something real?
What's stopping you from making your own full game, not just fragments for portfolios?
Key Features:
- MFA-style workshops adapted for interactive narratives
- Small, selective intake fostering a supportive community
- Create a complete game using accessible tools like Twine and Ink
- Led by Dr. Greg R. Buchanan, bestselling novelist and writer for BAFTA-winning games
Our philosophy is simple yet powerful: to become a game writer, create a game. By the workshop's end, you won't just dream about writing games—you'll have written one.
Who It's For:
- Aspiring game writers ready to turn dreams into reality
- Professional writers looking to break into games or push beyond their comfort zone
- Experienced game writers seeking to create their own independent projects
Myth-Busting:
- "I need advanced programming skills." False. Our tools require minimal coding.
- "I need a large budget." Nope. Our games are created with free software.
- "I need a full development team." Wrong. You'll create a complete game solo.
- "Without 3D graphics, it's not a 'real' game." Tell that to the countless hit text-based games.
Remember: Just as a screenwriter doesn't need a camera crew to write a blockbuster script, you don't need a team of programmers to write a game. And here's the kicker: If you're waiting for "permission" or the "perfect conditions" to start, you might be dreaming about being a game writer more than you actually want to write games.
Success Stories:
- Alumni have worked on titles like Grand Theft Auto, Call of Duty, Star Citizen, and more
- Instructor's journey: From creating text-based games to revamping No Man's Sky and writing for Metro Exodus
This tangible accomplishment sets our alumni apart in a competitive industry. Whether you're an aspiring writer, seasoned developer, or curious creative, this workshop will challenge you to create interactive stories that are uniquely yours.
Don't just talk about making games. Make one.